- #Zelda smash ultimate frame data plus#
- #Zelda smash ultimate frame data professional#
- #Zelda smash ultimate frame data free#
If you count something I don't have, be sure to give me a timestamp. Can I help add data to these charts? Sure! I added notes on the first sheet about this game's odd visual quirks that interfere with accurate counts.
#Zelda smash ultimate frame data plus#
Plus some moves are just never used, or never used properly.
#Zelda smash ultimate frame data free#
I did the best I could hunting through free for all matches with the camera zoomed out. Why doesn't Samus, Pac Man, Mega Man, etc have more data? Because nobody is playing them. So for smash attacks, I only counted the ones that weren't charged at all.
#Zelda smash ultimate frame data professional#
Even professional players charge their smashes unintentionally for a frame or two when the charge window is as early as frame 3. I see this Smash Attack used all the time, why don't you have its startup? Smash attacks often have very early charge windows and I don't like having to guess around them for the proper startup. I know its startup is unchanged, but I'm still looking for that first hit frame that nobody will ever land unless they mispace the move hilariously. Otherwise any data I put up would just be misinformation about a move that isn't any slower. I see this attack all the time, why don't you have its startup? I need a hit on the move's first active hit frame. Much less than Smash 4, but I guess they gotta keep up with so many attacks being this fast. What's the landing lag for air dodges? 10 frames for the Brawl air dodge and 15 for the directional air dodge.
![zelda smash ultimate frame data zelda smash ultimate frame data](https://i.ytimg.com/vi/Ilb1Q_Cso8E/maxresdefault.jpg)
But I think everything else is reduced that I've discovered. The two exceptions I can confirm are Bayonetta's N-air and B-air landing lag being unchanged. Does EVERY aerial have less landing lag? Pretty much. FAF (First Actionable Frame) is the first frame you can act after that attack. What's the difference between Total Frames and FAF? Total Frames is the total duration of an attack.
![zelda smash ultimate frame data zelda smash ultimate frame data](https://img-9gag-fun.9cache.com/photo/ae5d4rW_460s.jpg)
![zelda smash ultimate frame data zelda smash ultimate frame data](https://i.ytimg.com/vi/RCcUXcZHVQM/maxresdefault.jpg)
Where can I find Smash 4's frame data to compare? You can use the charts I helped write, or Kurogane Hammer. If there's no 60, the video is not in 60 FPS, and any counts would be inaccurate. Check the settings to make sure that there is the option for 720p60 or 1080p60 and select it. How did you count frames? On youtube videos you can advance frame by frame using the comma and period keys. What I am willing to do is answer questions. I'd rather not have people in here freaking out about buffs, nerfs, or the lack of either.
![zelda smash ultimate frame data zelda smash ultimate frame data](https://ultimateframedata.com/hitboxes/zelda/ZeldaUTilt.gif)
Also please understand that this is a demo of the game and nothing we've seen and counted is necessarily permanent. It should be noted that any total frames or landing lag values discovered could potentially be lower, since I can't technically know when a move ends unless my hands were on the controller buffering something or holding shield. I also left sources for all of my counts if anybody wants to proofread me It's not extensive, if a move isn't used in a particular way, then I can't get accurate data, and I refuse to make educated guesses despite having done this sort of work in the past. It's also a game very similar to Smash 4, so I can understand what I'm looking at. With such an abundance of footage, I decided I ought to work on counting all the frame data of the playable characters so that people are more informed about how specifically game speed has been altered. That didn't happen, but it appears the E3 demo is making an appearance at more events, such as the RAGE tournament in Japan, and CEO 2018. Hi everybody, I was willing to bet money they'd announce a global test smash demo at E3 and the dataminers would get to the juicy frame data sooner than anybody else.